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Ainsley
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broken.



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Life is too short.
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Currently playing: LIMBO

I'm having a fucking heart attack every few minutes when I play this game.
But it is a very, very beautiful game. The simple design of the world 
 translates an elegant yet surreal and ominous mood. It hovers between
 dreamlike and a macabre nightmare. I LIKE.
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14 Ways to acquire knowledge

by James T. Mangan

1)  PRACTICE 


Consider the knowledge you already have — the things you really
 know you can do. They are the things you have done over and over; 
practiced them so often that they became second nature. Every normal
 person knows how to walk and talk. But he could never have acquired this 
knowledge without practice. For the young child can’t do the things that
 are easy to older people without first doing them over and over and over. 


[…]

 Most of us quit on the first or second attempt. But the man who is
 really going to be educated, who intends to know, is going to stay 
with it until it is done. Practice!

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by Dahiyaht
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Some background art for an animation pitch
for P201. These were really rushed though. I was thinking of taking 
this to completion next semester but...
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After 4 hours of sleep (after two days of none) I finally see her with better clarity. 
There are so many things I should have changed but didn't catch in time.-.-

Will post the final turntable and close ups when I edit it
(actually handed in the wrong turntable too fml) 
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watercolor + postercolor
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Redrawing this on watercolor paper. It's my birthday and I don't
feel for it. :<
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Normal maps for the engraved areas of the headress. Seems to work
quite convincingly to fake detail. Eyes still looking like a dead goldfish
though. Was quite frustrating because I kept adjusting my outer eye 
materials to no avail. 


(After consulting Marc) Eyes are apparently more blueish grey
instead of the dazzling white I had before, which canceled out the 
specular effects. (Basically Pure Eye White + White Highlights =
Can't See Shit) Also, light shape is turned on so it gets captured in
the glass material of the outer eye.
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Texturing is enjoyable :D
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Cleaning UVs for the third aksngscajnfksing time. 
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Preparing for colour keys
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Old Master's Study

I'm unsure who painted the original but I'm sharing this poster colour study because
 I'm really surprised at how it turned out.Trying to get a smooth gradient with poster
colour is a bitch but not impossible.

POSTER COLOUR IS AWESOME. Also, on the pockets.
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Watercolour environment. Ruined sky, oh well.
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I feel so alone, sometimes.


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#03

"I know that I know nothing," said the gadfly.
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#02

I keep making the same mistakes with faces. Areas to watch out for: 
Making the eyes too big, nose height too long, and general 
proportions of features in relation to each other... BASICALLY
EVERYTHING, REALLY.
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Interface/Environment design concept for a game pitch.
(Characters by Ven )